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Broadcasting the All Stars
With the hometown and visiting media in addition to the wireless frequencies used by the stadium itself (including security and concessions) and the on-site parties after, the RF environment is packed during the entire event. CP Communications, which handles frequency coordination for many major events, approached Major League Baseball to provide frequency coordination services for the All-Star Game and events.
Chris Castro, CBTE, the Kansas City local SBE frequency coordinator, was hired by CP Communications for the four-day event, which enabled Castro to pull from his existing market data. Castro is also the NFL Game-Day Coordinator for the Kansas City Chiefs.
When Castro was asked to work on the All-Star Game about six weeks before the weekend, he first coordinated all the Kansas City media first to get them in his database. While some requests trickled in leading up to the game, Castro says the bulk of requests came in as other media came to Kansas City to set up for the actual game on Tuesday. There were lots of international broadcasters as well, many of whom were not aware of frequency coordination practices. As some of these broadcasters tried to use their equipment and received interference, they quickly learned the process.
Castro says several thousand frequencies were coordinated during the entire event.
Alesis iO2, Nanocompressor
Audio-Technica ST-95 MKII
Behringer Xenyx X2222USB
Custom-built IFB communications devices built by Bob White
JK Audio Autohybrid
Lectrosonics wireless mics and IFB
RDL RU-MLD4, RU-MX5ML
Samson S Com 4
Sennheiser HMD25-1, MKH-416
Sound Devices HX-3
Telos Zephyr Xstream
Whirlwind Imp 1x3
John Martin - Executive Producer
Ivan Sokalsky - Game Producer
Mike Soucy - Field/Studio Producer
Jon Sciambi - Play by Play Announcer
Chris Singleton - Game Analyst
Marc Kestecher - Studio Host
Peter Pascarelli - Studio Analyst
John Rooney - Studio Analyst
Al Rosenberg - Game Technician
Bob White - Studio Technician
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